![]() ![]() They just want to play a game, not study for a PhD, and frankly it can be simply not worth the effort to look up the hours of tutorials necessary to even become 'efficient' at playing KSP. You can't blame them, really, it takes a lot of time to fully understand KSP in terms of optimal rocket design and the science behind flying a capsule propelled by controlled explosions. The player who doesn't want to get into orbital mechanics and astrophysics. The casual, 'KSP on the side' kind of player Well, it really depends on how the player decides to play the game: But I think that the newer versions have throttle up by default, or at least half way, so it’s a lot easier to figure out what’s going on. That took me a Scott Manley video to figure out. Rockets are throttled, and if you don’t throttle up, nothing will happens when you stage at launch. Especially since the stage numbers are “backwards” as well. If you’re trying to assemble a rocket as in real life (bottom up) it will take a while before you figure out how it works. Just like literally usually means “figuratively,” and not literally literally, literally.įunnily enough, my struggles with the game were not related to rocket engineering but to the interface:īuilding rockets top-down makes sense. Of course, most mean with “steep learning curve” that it’s hard. On a side note, steep learning curves are good, it means you learn a lot in a short time. Meaning, it takes a looooong time to master the finer finesses of the game, like docking, soft landings, interplanetary transfers, etc. The learning curve doesn't stop for a long long time.Īssuming that “learning curve” means how mastery of the game develops over time, I’d say very flat, not steep at all. I'm in Mun orbit" and he laughed and asked, "have you landed on it yet?"Ī few hours later I landed on it, and promptly tipped over.Įven when you get the basics down, there are TONS of things to learn in the game. ![]() It took some trial and error to figure out that a tiny rocket with a little fuel tank and a little engine can go as far as a heavy rocket with a lot of fuel and big engines, and that the concept behind that was a little something called delta-v.Ī couple hours later I made it to Mun orbit, told the friend who recommended KSP "ok, I beat the demo. I slapped some parts together and couldn't make orbit (I did the classic newbie "launch straight up to 100km, then try to burn horizontal" thing), so I thought "ok, well let me just add more fuel and more engines" without staging, and the rocket didn't go much further. ![]() When I first played a demo of it years ago, I had no concept of how rockets work or how orbiting works. I'd say its hard to learn, very hard to master. What games would you rate as having an equal or greater learning curve? So.What do you all reckon? Where does KSP fall on that continuum? Took no time to learn at all, and took only a few hours to finish, but wow, what a brilliant game! It is a stark contrast to something like Portal, or The Swapper that I just completed the other day. Once you reach a certain comfort level you can start to create, and then the creativity and skills play off each other and you being a steady climb of skill improvement through your creations. Quite complex, but not insurmountable with time and interest and dedication. Others cite Dwarf Fortress.įor me, KSP feels a bit like Photoshop, Adobe Premiere or Logic Pro X. From what I read about, it, EVE Online fits the bill of being nearly overwhelming. I don't mean that, I mean complex in that it takes a long time to just get your head around the mechanics of the game. How do you all rate it? What would you say are the most difficult, or perhaps a better word, complex games out there? For example, Chess and especially Go are pretty simple to learn the mechanics of, but they take a lifetime to master. As someone who only got into modern gaming recently through KSP (I grew up at the time Pacman was invented and once out of college, pretty much never touched a game again other than online solitaire and the like until two years ago) I had not point of comparison.
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